as written by Pavel Andreievich Chekov
1) If the enemy is in range, so are you.
2) Incoming fire has the right of way.
3) Don't look conspicuous; it draws fire.
4) The easy way is always mined.
5) Try to look unimportant; they may be low on ammo.
6) Professionals are predictable; it's the amateurs that are dangerous.
7) The enemy invariably attacks on one of two occasions: 1) When you're ready for them and 2) When you're not ready for them.
8) Teamwork is essential; it gives the enemy someone else to shoot at.
9) If your attack is going well, you've walked into an ambush.
10) Don't draw fire; it infuriates the people around you.
11) If you can't remember, the enemy's phasers are pointed at you.
12) The only thing more accurate than incoming enemy fire is incoming friendly fire.
13) When the pin is pulled, Comrade Grenade is not our friend.
14) If it's stupid but it works, then it isn't stupid.
15) When in doubt, empty the magazine.
16) Never share a foxhole with anyone braver than you.
17) Anything you do can get you shot, including doing nothing.
18) Make it too tough for the enemy to get in, and you can't get out.
19) Mines are equal opportunity weapons.
20) A Purple Heart just proves that you were smart enough to think of a plan, stupid enough to try it, and lucky enough to survive it.
21) Don't ever be the first; don't ever be the last; and don't ever volunteer to do anything.
22) The quartermaster has only two sizes: too large and too small.
23) Five second fuses only last three seconds.
24) It is generally inadvisable to beam down to the planet you just bombed.
25) If the enemy's gun ports are open, yours better be blazing.
26) Only a fool refuses to open fire first.
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