In 2295, deep in the Beta Quadrant, in star cluster NGC-2548, the crew of the U.S.S. Enterprise, NCC-1701-B, discovered the lost ship U.S.S. Hyperion, a Federation prototype missing for nearly twenty years. Captain Chekov dispatched his executive officer, Commander Uhura, with orders to get the derelict operational and returned to Earth. Once back at Earth, the Hyperion was readied for reassignment. On January 18th 2296, the U.S.S. Hyperion, NCC-10100, was launched with its new captain, a new crew, and a new five year mission. These are some of the stories of Captain Uhura, Science Officer Drevan, Doctor M'Benga, First Officer Ken Reichard, Chief Engineer Indri, Communications Officer T'Soral, Helmsman James Marsden, Physician's Assistant Harrison "Hardav" Davids, Doctor Giacomo Eletto, Weapons Officer Joe Tucker, Nurse Marie Webb and Assistant Chief Engineer Jesse Running Bear.
written by Jim Ausfahl; set in 2296/03
available in Hyperion 1
first published in 2004: Hyperion 1
On her maiden voyage, Captain Uhura and her newly assembled crew encounter two unique passengers which are either insane or carrying information vital to the security of the Federation...or both!
written by Jim Ausfahl; set in 2296/24
available in Hyperion 1
first published in 2004: Hyperion 1
The crew of the Hyperion agrees to participate in a war game scenario for some Starfleet Academy cadets. Unfortunately, the games turn to tragedy when a Klingon crew reactivates one of the remote-controlled ships and opens fire on the defenseless cadet fleet! Can the crew of the Hyperion stop the slaughter?
written by Jim Ausfahl; set in 2296/62
available in Hyperion 1
first published in 2004: Hyperion 1
On an icy world, the Orions have discovered the only remaining survivor of a scientific experiment gone horribly wrong. To save his life, they have built a robotic survival mechanism and placed him in it. Unfortunately, he has no memory of what happened or who he was, and it's up to the Hyperion's medical staff to help his resolve the mystery!
written by Jim Ausfahl; set in 2296/76
available in Hyperion 1
first published in 2004: Hyperion 1
Hyperion has been sent to a planet to help a Federation ambassador rescue a Federation negotiator from certain death under their barbaric penal system. Unfortunately, the negotiator falls ill, and Uhura's science officer volunteers to take his place!
written by Jim Ausfahl; set in 2296/88
available in Hyperion 1
first published in 2004: Hyperion 1
The crew of the Hyperion is dispatched on what is ostensibly a secret mission to a plague-ridden world. Unfortunately, things are not what they seem as they discover the real nature of their mission, a mission which has drawn the attention of a Klingon battle group!
written by Jim Ausfahl; set in 2297/04
available in Hyperion
2
first published in 2006: Hyperion 2
written by Jim Ausfahl; set in 2297/10It's time for a little shore leave on the Hyperion, but things go direly awry when a crewmember is kidnapped, and the crew of the Hyperion decides to manage a rescue, their way
written by Jim Ausfahl; set in 2297/19Renzal is a colony with a weed problem that is threatening its survival; the Hyperion is sent with an interventional ecologist and a research botanist to control the weed. It looked so easy
The Hyperion is sent with a hold full of seed and plants to rescue a colony whose agriculture is being devastated by a local fungal blight; the only problem is that the colonists won't take charity from anyone. written by Jim Ausfahl; set in 2297/31
The Klingons are snooping around what look like ancient, technologically advanced cities on a planet whose inhabitants are living at a subsistence agriculture level; the Hyperion crew is sent to see what they can learn, and to help if it is needed written by Jim Ausfahl; set in 2297/35
Haitz has been at war with itself for too long, and its focus on war has kept it from noticing an oncoming asteroid that promises to wipe them out. Captain Uhura and the Hyperion have been dispatched to try to pull off an impossible rescue, without tipping the population off to the existence of intelligent life off planet
written by Jim Ausfahl; set in 2297/36
available in Hyperion 3
first published in 2007: Hyperion 3
Captain Uhura finds herself on trial for violating the Prime Directive on Haitz!
written by Jim Ausfahl; set in 2297/41
available in Hyperion 3
first published in 2007: Hyperion 3
The crew of the Hyperion has a unique first contact with telepathic aliens who mean to test their concepts of thoughts, dreams and ideas in a most unusual battlefield with the most unusual combatants.
written by Jim Ausfahl; set in 2297/47
available in Hyperion 3
first published in 2007: Hyperion 3
The Hyperion has been given the taxing task of transporting a colony from one star system to another. As usual with such orders from Starfleet, there's a catch...
written by Jim Ausfahl; set in 2297/55
available in Hyperion 3
first published in 2007: Hyperion 3
Captain Uhura and her officers must attempt to rescue the survivors of a science research station where dinosaurs reign supreme...
written by Randall Landers; set in 2297/71
available in Hyperion 3
first published in 2007: Hyperion 3
While exploring an icy world, Hardav and Reichard appear to have gone missing'...
written by Jim Ausfahl; set in 2297/75
available in Hyperion 3
first published in 2007: Hyperion 3
"The Ensign"In attempt to develop a new energy source for the Federation, a researcher has unintentionally created a weird, energy doppleganger of the darker side of his self, and it's up to Uhura and her crew to defeat the entity before it takes over the Hyperion.
written by Jim Ausfahl; set in 2297/80
available in Hyperion 4
first published in 2008: Hyperion 4
Even on the Hyperion, the paperwork never endsbut sometimes it presents the occasional surprise, and challenge."The Ion Storm"
written by Jim Ausfahl; set in 2297/82
available in Hyperion 4
first published in 2008: Hyperion 4
The warp shuttle gets separated from the Hyperion and crashes on planetwith Uhura on board; the crew of the Hyperion goes into overdrive to rescue their captain."Evacuation"
written by Jim Ausfahl; set in 2297/83
available in Hyperion 4
first published in 2008: Hyperion 4
The star of the Menno star system is about to nova, and the Hyperion has to help move the colony before the stellar fireworks start, but things are never what they seem."Prisoner Exchange"
written by Randall Landers; set in 2297/86
available in Hyperion 4
first published in 2008: Hyperion 4
Six Klingons have been captured and are being traded for three UFP operatives who are full of surprises.
written by Jim Ausfahl; set in 2297/87
available in Hyperion 4
first published in 2008: Hyperion 4
TSoral receives an impromptu visit from an admiral and his familywho just happen to be her family."Unwelcome Communication"
written by Jim Ausfahl; set in 2297/89
available in Hyperion 4
first published in 2008: Hyperion 4
The Romulans are massing near the UFP border, and the Hyperion quietly positions itself for easy deployment, just in case it is needed, using shore leave as an excuse
written by Jim Ausfahl; set in 2297/92
available in Hyperion 5
first published in 2009 as an on-line
exclusive
The Hyperion has been dispatched to a retrieve a space probe from an amazing world, and in so doing learn much of the Fifth Law of Thermodynamics.
written by Jim Ausfahl; set in 2298/04
available in Hyperion 5
first published in 2009 as an on-line exclusive
Asked by Starfleet Command to convince a princess to marry a prince, Captain Uhura is horrified to learn the young woman's fate from such a bonding! It's up to the medical and science staff of the starship Hyperion to come up with a means of preventing the princess from literally losing her mind.
written by Jim Ausfahl; set in 2298/14
available in Hyperion 5
first published in 2009 as an on-line
exclusive
Members of the Hyperion crew have been abducted, and Captain Uhura has ordered pursuit of the alien vessel!
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This is collection of Star Trek fan fiction. This on-line fiction archive and the fanzines (fan-produced publications) from which the material was taken were created out of our love for Star Trek in all its forms, and they are not intended to infringe upon the established Star Trek copyrights of the estate of Gene Roddenberry, Norway Productions, Paramount, NBC-TV, ABC-TV, Microsoft, Filmation, Simon & Schuster, Gulf+Western, DC Comics, Marvel Comics, Gold Key Comics, Malibu Comics, Harve Bennett, Rick Berman nor those rights of any other holders of Star Trek copyrights nor those of anyone else who has half a mind to sue me. Images and sound effects from Star Trek are the property of Viacom/Paramount.
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